Is the Weakness Exploit skill your bae? Perhaps you wish the elemental attack skills cleaned up more nicely?
Published 1:37 PM EDT Aug 8, 2019
TruElem is simply your (Elemental Power / 10), ElemSharp can be found here, and ElemHitzone depends on the target you're hitting. Namely the training mast is 0.3, and typically 3 star weaknesses range from between 0.3 to 0.4. Roughly speaking, elemental damage is always good, but not always good to improve.
Capcom revealed several new changes to “Monster Hunter World: Iceborne” that touched on both skills plus the weapon of choice for lovers of exploding pointy thingies, the Gunlance.
Aug 07, 2019 MHW Iceborne changes: Weakness Exploit tweaked, Elemental buffed, Elementless nerfed Technobubble. Capcom revealed some gameplay changes to. Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW).Monsters also have raw damage, which is offset by the hunter's Defense stat. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.
The gameplay adjustments were revealed by Producer Ryuzo Tsujimoto and Director Daisuke Ichihara during a Capcom TV interview in Capcom's Japanese youTube channel.
Here’s a rundown of the changes that were announced.
Weakness Exploit nerfed and buffed (sort of)
Having a skill both nerfed and buffed probably sounds like it doesn’t make sense. Basically, it’s kind of like explaining a breakup: It’s complicated.
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For those unfamiliar with the skill, Weakness Exploit grants you an affinity bonus when attacking a monster’s more fleshy weak point. Essentially, this raises your chance of triggering a critical strike with every hit, which does 25 % more damage than a regular hit. In the original Monster Hunter World, the affinity bonus is:
This is arguably one of the most — if not the most — popular skill in the game thanks to the easy extra damage you can rack up with it plus the fact that it’s relatively easy to acquire. That all changes with Monster Hunter World: Iceborne, however. Here are the new values for Weakness Exploit in the expansion:
As you can see, the affinity bonus is essentially halved from the previous iteration if you're just simply hitting a weak point. In order to get the old affinity percentages back, you will need to use the clutch claw attack to soften that specific part as well. This is arguably a nerf as you now have to take extra steps in order to get the old percentages back. It’s also a challenge for lighter weapons since their clutch claw attack initially procures slinger ammo and require extra steps to soften and wound.
More: I hunted Barioth in Monster Hunter World Iceborne. And it was good
So where does the “buff” part come in? Well, in the past, Weakness Exploit only worked on weak points. In Iceborne, every part that is softened via the clutch claw becomes a weak point, so previously hard parts are now susceptible to Weakness Exploit. I assume the softening or wounding requirement was added to not only encourage the use of the Clutch Claw but to also balance gameplay a bit as getting easy 50% affinity on essentially any body part at this point might be a bit broken.
It’s elemental, dear Watson, but not elementless
Diplomatically speaking, elemental weapons in Monster Hunter World were, well, a bit underwhelming overall. With the exception of cases such as melting Kulve Taroth’s hard shell with Thunder, elemental builds weren’t as viable as they were in the past.
The fact that World had a cap on elemental damage made it even more of a challenge for elemental builds to shine. Depending on the element, the game imposed a cap that limits your damage at a certain point, regardless if you stack more elemental damage on top of that.
More: We play first few hours of Monster Hunter World Iceborne
Iceborne tries to shake things up a bit by increasing the damage for elemental attacks. It also adds an extra level of attack with the introduction of Level 6.
Here are examples of the changes from World to Iceborne.
CORONA SWORD AND SHIELD
This weapon was previously capped at 230.
LEGIANA RIMESPIRE SWORD AND SHIELD
This weapon was previously capped at 430
HOLY SABERS DUAL BLADE
This weapon was previously capped at 160
How Is Elemental Dmg Displayed Mhw Safe
Iceborne also adds a new skill that rewards hunters with additional elemental damage plus the Free Element status to unlock a weapon’s hidden element. The requirement is for them to be continuously attacking in order to trigger it.
The question now is whether the additional elemental attack increase proves to be an actual increase or just par for the course after you factor in the increased parameters for not just weapons but the monsters as well.
Another change involves the Elementless skill, which was popular in World for folks who use weapons like the Divine Slasher or Spread Shot Heavy Bowguns. In the past, you get a 10% damage increase by running the skill. In Iceborne, that bonus has been reduced to 5%.
Maximum Might makes right?
This is another popular skill next to Weakness Exploit for folks who want to get additional affinity. It doesn’t require only hitting Weak Points but requires full stamina to trigger its affinity bonus.
Here’s how it worked in World:
In Iceborne, Maximum Might goes up to Level 5 but also gets tweaks in how the skill triggers or shuts down from Level 1 to Level 4. Here’s how the skill now works in Iceborne:
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The five-second requirement can be considered as a bit of a nerf since dodging and rolling now means you'll have to wait that long for Maximum Might to activate once again. At the same time, Level 4 and Level 5 could potentially be interesting because they provide the same affinity boost but different requirements for triggering the effect as well as when the effect stops. It’s quite possible that some folks might prefer Level 4 to Level 5 depending on the situation.
How Is Elemental Dmg Displayed Mhw NumberPoint the pointy end and boom
One weapon that got some love during the Capcom TV interview is the boomstick known as the Gunlance. The weapon got several changes but the likely biggest one is the addition of a new guard point, which gives users of the weapon another (hopefully viable) option besides evade gunlancing. Here is what’s new with the weapon.
Anyway, those are the key gameplay tweaks announced today via the Capcom TV interview. What do you think of the new changes? As always, make sure to check back here for more Monster Hunter coverage.
Mhw Elemental Cap![]()
Jason Hidalgo covers business and technology for the Reno Gazette Journal, and also reviews video games as part of his Technobubble features. Follow him on Twitter @jasonhidalgo. Like this content? Support local journalism with an RGJ digital subscription.
Mhw Elemental Crit
Published 1:37 PM EDT Aug 8, 2019
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