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Well my friend and I were chatting earlier on about our guns. His is 70% pdr 30+25% boss and mine is 60+25% boss. In total he would have 120% PDR post revamp and 98% boss in total. I would have 50% PDR with 128% boss post revamp.
Is me lacking 50% PDR worse than him lacking 30% boss?
[i]If so, how much more PDR would I need to compensate for the 30% boss I have over him?[/i]
He told me that it's different for different bosses, so I'm unsure how practical these calculations are. I've also read somewhere that in post-justice %Boss 'will be definitive over %ignore'. So I am a bit ambiguous on this.
Is me lacking 50% PDR worse than him lacking 30% boss?
[i]If so, how much more PDR would I need to compensate for the 30% boss I have over him?[/i]
He told me that it's different for different bosses, so I'm unsure how practical these calculations are. I've also read somewhere that in post-justice %Boss 'will be definitive over %ignore'. So I am a bit ambiguous on this.
Pdr Vs Crit Dmg Maplestory List
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Jul 16, 2012 Test 100% PDR vs Snail hit 600k dmg Test 100% PDR vs Cygnus Knight at StrongHold hit 540k dmg Test 120% PDR vs Snail hit 610k dmg Test 120% PDR vs Cygnus Knight at. Maplestory; Maple Q&A; is 100% PDR really is 100%? (90%), but every time CHT used def up, my crit damage went from 670-700k to 580ish k 2012-07-16, 03:58 PM +1. Boss Damage multiplies your damage range, but Crit Damage multiplies everything (like Final Damage, but before Final Damage). Assuming you have 100% Crit Rate, you can think of Crit Damage in terms of extra skill damage. Clear 1.1.4 dmg firefox. Sep 01, 2016 But on the other hand, classes that had their total Max Crit increase higher than their total Min Crit increase (I'm looking at you Marksman!) will absolutely love the Min Crit and Max Crit Merge, because this will eliminate the problem of having very unstable Crit Damage. Feb 16, 2017 BM vs normal Lotus with nerfed choco buff (5% crit dmg, 5% boss).I wish I had done this earlier when choco buff still gave better buffs, for more power ᕙ(⇀‸↼‶)ᕗ haha. I kinda did a.
Step 2 Load DMG File into WizDMG. After launching the program, you'll see various options on the home page. Click on 'Burn' to kick off the process. Now click on 'Load DMG' to add the file to the program, and insert a USB flash drive. Step 3 Start Burning DMG to USB. ![How to load dmg on usb](/uploads/1/2/5/3/125379688/849744820.jpg)
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How much does “Final Damage” matter?
edited May 2019 in General Chat
So while this post comes off of a recent set of patch notes for KMS, this has raised a question about Maplestory as a whole that I wanted to ask about.
In the update, the % Damage on Dawn Warrior’s “Rising Sun” skill, and the boost it gets from the “Master of the Sword” passive is being changed to % Final Damage on the basis of “it helps Dawn Warrior scale better, consistently.”
My question comes in two parts, and I hope I can articulate it correctly.
1) How big of a different is changing 55% damage to 55% Final Damage?
2) If I’m losing 55% of my current damage, but 55% of my final damage is being boosted, do I come out doing more damage, or less damage?
Basically this boils down to how does % Damage scale vs. % Final Damage, which skill is better, and why does this change make Dawn Warrior better at higher levels?
Here’s Dawn Warrior’s current skills in question:
Here’s the changes to the skills:
I think the overall damage buff is still the same, going from 55% damage on Rising Sun to 55% Final Damage, but I could be wrong. I don’t think that changes the question.
In the update, the % Damage on Dawn Warrior’s “Rising Sun” skill, and the boost it gets from the “Master of the Sword” passive is being changed to % Final Damage on the basis of “it helps Dawn Warrior scale better, consistently.”
My question comes in two parts, and I hope I can articulate it correctly.
1) How big of a different is changing 55% damage to 55% Final Damage?
2) If I’m losing 55% of my current damage, but 55% of my final damage is being boosted, do I come out doing more damage, or less damage?
Basically this boils down to how does % Damage scale vs. % Final Damage, which skill is better, and why does this change make Dawn Warrior better at higher levels?
Here’s Dawn Warrior’s current skills in question:
Here’s the changes to the skills:
I think the overall damage buff is still the same, going from 55% damage on Rising Sun to 55% Final Damage, but I could be wrong. I don’t think that changes the question.
Comments
- Final Damage is calculated after all other calculations if I recall correctly, but overall it buffs you pretty well. I play a class with NO Final damage currently, although we will finally get a buff soon.
- Final Damage is calculated after all other calculations if I recall correctly, but overall it buffs you pretty well. I play a class with NO Final damage currently, although we will finally get a buff soon.
So then if my pure damage is being removed and then final damage is being added in its place (going from 55% DMG to 55% Final DMG), is it a net positive, net negative, or stays the same? - It's a net positive, I believe. Final damage is, quite literally, a final boost to your damage after everything else; crit damage, boss damage, damage % itself, ignored defense, all of it.
I don't think I explained it right, but final damage is a very nice thing to have. - %Final damage stack multiplicatively with other source of final damage.
%Damage/%damage vs boss stack additively with other sources of %Damage/%damage vs boss.
Portion of the damage formula
.. * (1 + %damage + % damage vs boss) * (1 + %final damage source 1) * (1 + %final damage source 2) *
(1 + %final damage source 3) * (1 + %final damage source 4) * ..
Basically they are slowing down the diminishing returns of getting more %damage/%damage vs bosses from equipment/skills/legion/link skills - Short Answer: Dmg <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Final Dmg. This is a HUGE buff to DW, a class that had 0% final dmg.
Overall dmg of DW will increase significantly from this buff - Short Answer: Dmg <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Final Dmg. This is a HUGE buff to DW, a class that had 0% final dmg.
Overall dmg of DW will increase significantly from this buff
I was thinking that would be a huge buff, but it’s nice to hear it put like this. Hopefully we don’t end up having to wait too long for this to be implemented. Really looking forward to it!